October 19, 2017, 12:23:20 AM
Pages: [1] 2
About 3 months ago @prwndfury came to me and said that he wanted to put the band back together. It had been about 9 months since our Mythic Progression Team called it quits, but the fact that I wouldn't have to be the one running the show sounded like a sweet deal! Sure enough, PR was able to find a good number of SG members still willing to kick the tires with us, so we jumped back into the fray. Things have been going great so far! However, certain members of our raid team don't believe in Heroic mode screenshots (cough... @betrayedtaco), so I don't have quality ones for anything before this (and even for this one I had to get creative!). Watermarking and putting them on display is something I've always loved doing, they generally serve as great reminders of where we once were and how far we've come since.

Thus, here is the shot after our Heroic: Fallen Avatar kill this Tuesday. The team went in (pretty much on time!) with a 99.9% SG group (Villami on his x-realm druid). We busted ass up and through Fallen Avatar, and still had plenty of time to put attempts into Heroic: Kil'jaeden!

Big shoutout to Villami and @betrayedtaco for the last men standing clutch finish!


Click the picture to view full size.
If you've never heard of it - Plug.dj is an online service that hosts a variety of different music rooms for users to join and listen to songs played live from a communal queue. After joining a room you can vote on what's playing, queue your own songs (from YouTube/SoundCloud), chat with other users, or just listen. It's a great way to discover new music and jam out while you work or game. Plug.dj has all of the great features of the late turntable.fm (RIP) and marries them to a modern user experience. There's also an app available on Google Play and the App Store that allows you to take it anywhere!


Here's a link to our Plug.dj room: https://www.severitygaming.com/musicroom

If you have any questions, please reach out! My handle on Plug.dj is "SG Delacour", feel free to add me as a friend.
Thanks all!
Sooooo the frequency of these things was supposed to be "one a month", but what's a little more accurate is "when my desktop isn't being dedicated to Ethereum mining" and "when my time isn't being chewed up otherwise." :( It's been a busy couple of months, sorry for the delay everyone! On the bright side, I finally have a dedicated ETH mining rig running!

Severity Gaming - Operations Report [March-April 2017]

Community
We're really happy to say that community growth and development is tending well! Across the past few month's we've reconnected with quite a few members and it seems that people are still interested in what we're working towards. Without any formal recruitment or advertising we're up ~15 "Registered Users". This also translates into increased Discord usage which has made for some pretty fun nights. :) Since our last update we've started community development within game titles again, adding a dedicated ARK: Survival Evolved server and World of Warcraft back to the portfolio. Details on our ARK server can be found over at the ARK: Survival Evolved board. As for World of Warcraft, we have a board built out, but nothing regarding our Progression Raiding or PvP plans has been announced yet. (Stay Tuned!)

Competitive
Our overall trend in the competitive space is still flat as our priorities are still centered around building out community services. We don't expect to have any meaningful updates until this winter.

Management
We're still working on our *new* Applications Portal and haven't had the time to work out the role spec sheets yet. (CSS is a pain in the ass) If you're curious to see the progress you can check it out on our development site here. The current target is to have a release available before the end of the month (or at a minimum, some sort of temporary process to bring in the much needed help.)

Development
We've had some great progress on the development front! As of right now our Application Portal is at ~60% done, with the remaining pieces being the administrative back end, and the actual integration with the SMF CustomForms mod. We've put together a new "dynamic banner" mod that recursively searched a database of mapped banners to automatically display images at the top of each board. (This mod is also pending an administrative back end.) Other improvements include updating some our graphical resources (new avatars!), layout, and functionality. In the coming weeks we're going to be doing a version check of the installed plugins and refresh as necessary. (We've already identified applicable updates for the Social Media Login bridge, and the core of TinyPortal.) Below is the updated list of our current priorities.

Current priorities:
  • Finish "Staff Applications Portal" extension of the Custom Forms Mod for SMF.
  • Finish SMFBanners plugin
  • Determine and define staff positions.
  • Populate "Staff Applications Portal".
  • Finish setting up the SMF Shop Mod. (So we can do GIVEAWAYS! :D)
  • Populate SMF Shop with all of the PAX East 2016/2017 SWAG we still have locked away.
  • Rebuild the "Stream Engine" (leveraging profile fields for Twitch ID's, UStream, etc. Read - less overhead).
  • Fix - [BUG][Website] - Navigation bar hover text not working properly.
  • Rebuild Community Content block from scratch (the thing that had the calendar, twitter, and recent posts)
  • Finish Friechat integration and Opt for Paid Version (We're taking Donations!)
Hello Everyone! It's been a little over a month since I last posted, so here's an update on where we're at. I'm going to try to get one of these released every month (even if other activity exists) to make sure we keep an open channel. This is definitely a first cut so please give me any feedback you have and we'll make improvements as we go along.


Severity Gaming - Operations Report [March-April 2017]

Community
When the legacy forum was taken down we killed off the forum accounts for all of our previous members, so giving an accurate read of how the "community" is doing is difficult. Forum registration has been by and large flat across the last few weeks, with some spikes earlier on due to us actually opening registration. As for our VoIP service, the Discord server has seen some activity and is primarily used for Overwatch matches with some of the folks from our legacy World of Warcraft guild. At this point we aren't doing any active advertisement, so any net new registrations on either service are likely due to word of mouth. Once we finalize the "Welcome" threads for our various boards and get the "Staff Applications" system in place, Delacour will be doing a few E-Blasts out to the e-mail list we backed up from the legacy forum.

Competitive
Needless to say that since the Community Site is still being built out, there's nothing happening on the Competitive side at the moment. Once we get more members and better processes in place we'll be looking into starting up some SG branded teams again. (Probably not MMOs up front.)

Management
Delacour is still the only staff member, but we may be onboarding @Frostfall soon. This hasn't happened yet because are working on extending the "customforms" mod for SMF and building out a real Staff Application portal. This is something we had loosely implemented on the legacy forum, but it was never integrated with "customforms". This next cut should get rid of some of the administrative overhead and improve user experience. As soon as this is done Delacour will be throwing out some feelers to select members to help define and draft the descriptions for each position. If you're interested please PM @Delacour.


Development
As alluded to in earlier sections we're still working on the Community Site; A lot of this work likely won't be visible to users as the development is being done on https://www.dev.severitygaming.com. If you'd like to become a "Beta Tester", please feel free to make an account and try to break stuff. Note: If you do this we expect that you actually Report Bugs. Below is a list of things that Delacour is currently prioritizing across the next few weeks, if you feel that anything is missing or have an idea for something we should do please Make a Suggestion

Current priorities:
  • Fill in PLACEHOLDER "Welcome" threads for each board.
  • Finish "Staff Applications Portal" extension of the Custom Forms Mod for SMF.
  • Determine and define staff positions.
  • Populate "Staff Applications Portal".
  • Finish setting up the SMF Shop Mod. (So we can do GIVEAWAYS! :D)
  • Populate SMF Shop with all of the PAX East 2016/2017 SWAG we still have locked away.
  • Rebuild the "Stream Engine" (leveraging profile fields for Twitch ID's, UStream, etc. Read - less overhead).
  • Fix - [BUG][Website] - Navigation bar hover text not working properly.
  • Rebuild Community Content block from scratch (the thing that had the calendar, twitter, and recent posts)
  • Finish Friechat integration and Opt for Paid Version (We're taking Donations!)

13 Mar 2017 - Goodbye PAX East - Day 3

Daylight Savings Time came and went on Sunday which threw our time tables off for the day. Three showers and packing up our MSi Battle Stations ran us right to checkout time. The drive towards South Station was a breeze as Boston is seemingly dead on Sundays, parking was readily available as well. Once we got inside we immediately hit up the Discord booth and picked up the enamel pins we missed out on the day before and then spent the rest of our time checking out the various vendors. After some last minute purchases we got back on the road.


Overall PAX East was a lot of fun this year and we'll more than likely do it again next year. Ideally we can turn it into an Official SG Gathering. The only thing that could have made this year better was the swag that exhibitors were giving out. In prior years they would give out things you could "see and touch", but this year everything was social media driven. "Post a selfie for an entry into a raffle", or "Scan this QR code and like our page to enter a random online drawing in the future". For the amount of money most visitors spend (we spent $275 each on tickets), the lack of real interaction and diminishing rewards killed it a bit. Eh, here's to hoping!
Day 2 (Saturday) went off without a hitch. As soon as we arrived we grabbed lunch and caught up with some old SG members that were in attendance (Aliwicious, Motgnarom, Teddbybru). Apparently there's a Sam Adam's food court, and you can get food faster than most lines if you get a seat at the bar. Sadly no booze. :( On our way over I ran a killer Exploding Kittens advert.

After lunch @Belaide, @Frostfall, and I walked around and tried to get more headway on the PAX XP Scavenger hunt. Half way through we ran into Teddybru again and he joined our party. For some reason I didn't take any pictures of the actual scavenger hunt stuff, but I got shots while we were walking around. We ran into the cast of Mario Party hunting around for scavenger scanners.

We determined that we collectively sucked at the scavenger hunt and jumped to Reddit for a guide for the remaining scan locations. While walking to each point we took some selfies with the Discord Wumpus and I found an Overwatch Mercy cosplay that was worthy of me asking for a picture. My hero would never die! ;) Other notable moments on the journey was an Overwatch Cosplay meetup on the 2nd floor, and a group of Star Wars players getting a group pose in the lobby.

The rest of the day had us cruising around the Indie and Table Top areas looking for interesting games to demo. We ran into Left Shark which successfully coaxed us to visit their booth where I won an unlocked iPhone 6 64GB. #winning. That selfie with the paper mache shark is what did it! As it got closer to "Main" Expo close time we tried a Steam game named REDOUT which was pretty damn good. We also jumped in line to try the new Crash Bandicoot game; pretty solid. After that it was back to Table Top land where @Frostfall and @Belaide picked up some dice for their D&D campaigns.

Dice acquired we then retreated back to the hotel for some asian/thai takeout that took forever to be delivered :p


Day 3 thread and pictures will be added tomorrow!


Comment with feedback if you have any; We're always looking to improve!
Pages: [1] 2

Recent

Support SG

Donations will be used to cover our development costs and hosted community events.

October Goal: $50.00
Due Date: Oct 31
Total Receipts: $0.00
Below Goal: $50.00
Site Currency: USD
 0%

Donate with PayPal!