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by Celastalas - [February 04, 2016, 10:00:32 AM]
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Yesterday at 09:15 PM - Closed-Beta Key Giveaways for May

Hey guys!

Really short note: Cel and I went to PAX East 2 weeks back and we loaded up on SWAG Bags - Meaning we have tons of SWAG to giveaway to you guys.

In those bags were closed beta keys for the following titles.

Riders of Icarus
Icarus Online Aerial MMORPG Promotion Teaser Trailer Small | Large


Dirty Bomb
Dirty Bomb - E3 2015 full trailer Small | Large


Ghost In The Shell: First Assault
Ghost in the Shell: First Assault – Gameplay Trailer Small | Large



We also have some left over keys for:

Dreadnought
Dreadnought - Official Gamescom 2015 Trailer Small | Large


And a ton of Pokemon: Online Trading Card Game "Bonus Item" Cards.
Major Updates for the Pokémon TCG Online! Small | Large


I'll be putting some give-away threads together this weekend (once I get out of work). Looking forward to giving out some free SWAG! Stay tuned and check back often!

Before anyone asks - "No bro, I'm not just giving you the whole stack. We're gonna spread the love!"

*You need to be a member of the Severity Gaming site to be eligible. Register Here: http://www.severitygaming.com/register
The Severity Gaming: WoW team is 23% away from defeating Mythic Archimonde (currently the final boss in the game); and with almost 4 months until the next WoW expansion (Legion), I've finally gotten the opportunity to take a step back and look at things wholistically. It's not pretty, I find myself asking "What happened?", "What are we doing?", and "Where are we going?" an awful lot lately. It's quite obvious that Severity Gaming (as an organization) is not being managed anywhere close to how it was between 2010 and 2013. The reality is that we grew from nothing into something great, and due to a lack of capacity, care, and upkeep we plateaued and have been slowly and steadily drifting back into nothing (WoW is our only truly activision at the moment).

There are a ton of reasons as to "why", and I could probably play the "blame game" for days, but when everything boils down - I'm the one responsible. Hell... I organized the group, enabled people to do what they did, developed our tools and processes, and financially backed the ventures that made sense. But I also failed... I didn't adequately staff the group for the long run, I missed opportunities to expand, and I was too late when the staff we did have hit the end of their runways. But my biggest failure is that instead of finding adequate replacements, I took on their responsibilities without visualizing my own limitations. I graduated college, started my career, and just don't have enough time to pull off the balancing act anymore. It's quite clear, and has been for a while, one person cannot run a successful multi-title gaming organization on their own.

So what can we do about it? I definitely don't want to see the "Severity Gaming" name become nothing more than a distant memory; we've collectively invested far too much time and effort over the years for it to come to that. SG needs to be cleaned up, reorganized, restaffed, and managed in a way that doesn't create key-man-risk. To do this I'll need you, and I'll also need people we've yet to meet.

If you’d like to get involved and help shape the future of Severity Gaming, please let me know by filling out the General Staff Application: HERE
After filling it out I'll contact you to schedule some time to sit down and chat about opportunities. Examples of positions we’ve offered in the past include: Sponsorship and Promotions Manager, Event and Tournament Manager, Content Writer, Content Director, Advertising and Recruitment, Game Division Leader, Social Media Manager, Development Staff.

Also, we’re constantly looking for new ideas, contacts, expansion opportunities, and suggestions on how to improve; if you have anything please let us know: HERE

To help drive this effort - An "SG Town Hall" will be held on our GameVox server the first Monday of every month at 10:00pm EST. With the first being 5/2/2016. All are welcome. I really hope to see you there.
Hey guys,

Just a heads up... If you got one of the Dreadnought closed-beta invite keys from me earlier in the week, and if you redeemed it, they just sent out the actual invite/download link e-mails. Check your spam folders if you don't see it. I still have a few more invite codes left, if you want one reach out and I'll give you one if still available.

Dreadnought Closed Beta Launch Trailer Small | Large



Thanks!

Del_
See you there! Delacour, Celerrimus, Belaide, Motgnarom, and Teddybru will all be there!

I'll have posts with pictures at the end of each day :D

We'll be giving away excess swag when we get back too :D

All in all, I think we were working on Mannoroth for maybe 16-20 hours total. We probably could have had him 2 weeks earlier, but we experienced a few rough weeks shortly after the holidays (attendance/burnout/etc.) and never had enough time left in the week. Also for what it's worth Xhul'Horac is a dick. Anyway, I'd say that the fight was pretty easy and definitely a fun one; learn mechanics, learn how to deal with a few intense combinations at the same time, and don't get hit by avoidable shit, done. We three tanked it, which was a good thing because (during the kill attempt) one of our tanks got caught out of place during Shadowforce and reaped the rewards of gravity... Ooh then within maybe 45 seconds after that another one of our tanks DCed and had to relaunch client; he made it back in and was resurrected, but damn, we didn't expect that attempt to be the kill. Good job guys and good luck on Archimonde!


(Kill video is coming, I just need to get some cuts from the other members. I got thrown off the ledge on the 2nd to last Shadowforce, so it's a lot me watching a health bar at the end. And yes, I also owe the group videos for Xhul'Horac, and Tyrant Velhari. I haven't forgotten, I've just been swamped with everything imaginable.)

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